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Touhou urban legend in limbo banner
Touhou urban legend in limbo banner








touhou urban legend in limbo banner

There are many ways to look at this huge shift in gameplay. Additionally, it saved your progress if you quit and then re-selected the difficulty and characters from the menu. What Pointdevice Mode was, was a mode that abolished lives and continues in favour of checkpoints you respawned from when you died. Chiefly, the discussion was dominated by the biggest shift in formula by far in any Touhou game: Pointdevice Mode. But LoLK’s were possibly among the biggest yet, or at least that’s how it seemed when the game was first announced. Gameplay had been a real case of hit or miss for Touhou’s most recent games, largely thanks to gimmicks.

touhou urban legend in limbo banner

And that’s how Legacy of Lunatic Kingdom came to be.

Touhou urban legend in limbo banner trial#

And so, ZUN went down his usual route for announcing a new game after announcing it on his blog, and releasing a trial at Reitaisai 12, Touhou’s fifteenth main game – 20 years after ZUN finished his first – was released at Comiket 88. It was possible that Touhou maybe just needed a new lease of life, and a revisit to the very elements that, deep down, made it so great in the first place. And it was being proven on a fanbase-wide scale as well, as fans took interest in more and more new up-and-coming franchises threatening to take Touhou’s spot as the creme de la creme. Certainly, Touhou’s best years seemed to have passed. Its last three games had been pretty solid, but they weren’t as exciting as the series’ very best and they hadn’t done much to cover a sense that it might have been getting a little stale.










Touhou urban legend in limbo banner